Learning Mate
Learning Mate
  • Home
  • About us
  • BUY COURSE
  • Study Material
    • Pre-Primary Classes
    • Primary classes (1st-5th)
    • Elementary class(6th-7th)
  • Free Resources
    • Poems
    • Fun Activities
  • Premium Content
  • VR headsets
    • Learning Mate 1.0 headset
    • Learning Mate +headset
  • Contact Us
  • More
    • Home
    • About us
    • BUY COURSE
    • Study Material
      • Pre-Primary Classes
      • Primary classes (1st-5th)
      • Elementary class(6th-7th)
    • Free Resources
      • Poems
      • Fun Activities
    • Premium Content
    • VR headsets
      • Learning Mate 1.0 headset
      • Learning Mate +headset
    • Contact Us
  • Home
  • About us
  • BUY COURSE
  • Study Material
    • Pre-Primary Classes
    • Primary classes (1st-5th)
    • Elementary class(6th-7th)
  • Free Resources
    • Poems
    • Fun Activities
  • Premium Content
  • VR headsets
    • Learning Mate 1.0 headset
    • Learning Mate +headset
  • Contact Us

Elementary classes Aged 13 to 15 Years

 At this age range, educational strategies should provide students with opportunities to acquire knowledge, learn new skills, develop existing ones, and promote a love of learning. Using VR in education can allow students to grow and develop into well-rounded people 

Find out more

Categories

Emotional Intelligence

Emotional Intelligence

Emotional Intelligence

 

Struggling with test anxiety is something that many students face every day. As a teacher, it is important to provide tools and coping strategies that students can apply to a test situation or use in everyday life.

  • VR use case:
    Using Learning mate, students can be transported away from the classroom and into calming places like sandy beaches or snow-covered mountains to help tune out anxieties and refocus their attention. These experiences help build student emotional intelligence skills to allow them to imagine their happy place in the future.

Creative Technologies

Emotional Intelligence

Emotional Intelligence

 

Understanding the entire design and technology process, from research and planning through to product launch, it’s a vital process for students to learn which helps them build problem solving, creative and design skills.

  • VR use case:
    Using software like TinkerCAD alongside Learning mate allows student to develop 3D models, review them in VR and edit as appropriate to develop a product. From initial thoughts through to final product, these modern technologies help students confidently analyse, assess and build designs..

Inclusive Teaching

Emotional Intelligence

Inclusive Teaching

 

Pre-learning and pre-exposure to a topic can help students develop curiosity, interest and introduce key vocabulary before they start to learn the new material.

  • VR use case:
    Using Learning mate as a pre-learning tool provides students with VR content to help them understand what to expect and a solid foundation for deeper learning. The immersive content is designed to be engaging and trigger initial thought processes around the topic which can be used in whole class discussions. 

Book your class now !

Book your class with us to start your learning experience !

  • Privacy Policy
  • Terms and Conditions

Learning Mate

Copyright © 2022 Learning Mate - All Rights Reserved.

Powered by GoDaddy

This website uses cookies.

We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.

Accept